![]() ![]() Finally, “Necross” can have his effects negated anyways, so we better have a backrow such as “Dark Bribe” or “Divine Wrath” for stop cards like “Effect Veiler” or “Skill Drain”. ![]() Crow” or “Book of Life”, and some countermeasures for cards like “The Transmigration Prophecy”. Another big problem is that “Necross” will be defeated if any Exodia card leaves the graveyard, so we will need “Imperial Iron Wall” for stop any banishing effects like “D.D. This can be easily fixed with “Safe Zone” making him completely invincible even to the trap card’s drawback of destroy the wielder if it leaves the field. He’s still affected by a big variety of effects, like monsters’ or any other abilities outside destruction. Though seems easy to pull out “Necross”, there’s various flaws on the monster itself. Otherwise, we can just play the build normally, and if the opponent completely ruins our hand and sends the pieces to the graveyard, we can summon “Necross” if needed. Alternatively, “Card Trooper” and Lightsworn members will mill the deck while keeping the pressure on the field. “Armageddon Knight”, “Dark Grepher”, and “Foolish Burial” can get us parts discarded from the deck, with “Exodius the Ultimate Forbidden Lord” getting stronger as each part is discarded or even get his own victory condition. Setting up the graveyard with Exodia cards is not really that hard. Also, “Exodia Necross” can’t be destroyed in battle, spells, and traps, so he will get various turns to survive even though starts with low stats. After getting all five pieces on the graveyard and activate “Contract with Exodia”, “Necross” will be summoned, obtaining at first a weak 1800 ATK creature will get stronger on every standby phase of ours. “Exodia Necross” does the insane and creates a strategy which instead of gathering Exodia cards to the hand, encourages the user to dump them into the graveyard for his summon. Along “Final Countdown”, Exodia decks are still a build we can easily find on both casual and competitive deck which focuses on getting it’s special win, gathering all five cards on the hand by massive drawing or stalling the Duel. “Exodia the Forbidden One” is one of the most popular cards in the franchise and also one of the most famous victory conditions in the game. This card is destroyed when any of “Exodia the Forbidden One”, “Right Arm of the Forbidden One”, “Left Arm of the Forbidden One”, “Right Leg of the Forbidden One” or “Left Leg of the Forbidden One” is not in your Graveyard.Ĭan Be Found In: Dark Crisis (DCR-020), Dark Revelation Volume 1 (DR1-EN182), Master Collection Volume 2 Promos (MC2-EN003) This card is not destroyed as result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card cannot be Special Summoned except by the effect of “Contract with Exodia”. This card cannot be Normal Summoned or Set.
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